Sunday, February 2, 2020

Fundamentals - Adjusting Layout Size

-Copy project size dimensions and paste into layout size dimensions. Determine what the screen dimensions should be based on what you believe is the best option

Saturday, January 18, 2020

Construct 2 - Basics

Moving Objects for animation

- Selecting objects > behaviors > add behavior > scroll to

Adding Layouts

-Adding levels

Adding Behaviors

-Actions that sprites have

Adding Events

-Events that occur in game

Coin System Event


  • Global Variable on the event sheet

Name: Scoring
Type: Number
Initial Value: 0

  • "Player" (Sprite 1) On collision with "Coin" on the event sheet
-"Once we're in the Edit action menu, we would need for it to add points to our global variable. So, set it to Add to, found in 'Global & local variables'
-Set the variable to scoring.
-In the Event Sheet, it should look like this:
"Player" On collision with "Coin": System: Add 1 to Scoring
-Destroy Coin
(This tells the game to Destroy Coin > Update Score > Refresh ScoreText)






SOURCE:
https://www.construct.net/en/tutorials/create-coin-based-points-1221

Friday, January 17, 2020

Gothic Blue - Game

Construct - Interface

Properties
-Object, Behavior, and Effect Parameters
Workspace
-Everything in game; the space you'll be working in
-two tabs: layout and event sheet
Toolbar
-Run layout
Layers
-Layers
-Sprites

Fundamentals: More than one event sheet


  • Have an event sheet for each individual layout so, that you can add different effects for each one, while maintaining the variables you've worked with in previous layouts.
  • This makes for a more dynamic gaming experience

Fundamentals: Creating Solids for each Sprite


  • Always develop the habit of creating solids for each sprite
  • Back track; see what objects shouldn't be solid