Sunday, February 2, 2020
Fundamentals - Adjusting Layout Size
-Copy project size dimensions and paste into layout size dimensions. Determine what the screen dimensions should be based on what you believe is the best option
Saturday, January 18, 2020
Construct 2 - Basics
Moving Objects for animation
- Selecting objects > behaviors > add behavior > scroll to
Adding Layouts
-Adding levels
Adding Behaviors
-Actions that sprites have
Adding Events
-Events that occur in game
- Selecting objects > behaviors > add behavior > scroll to
Adding Layouts
-Adding levels
Adding Behaviors
-Actions that sprites have
Adding Events
-Events that occur in game
Coin System Event
- Global Variable on the event sheet
Name: Scoring
Type: Number
Initial Value: 0
- "Player" (Sprite 1) On collision with "Coin" on the event sheet
-"Once we're in the Edit action menu, we would need for it to add points to our global variable. So, set it to Add to, found in 'Global & local variables'
-Set the variable to scoring.
-In the Event Sheet, it should look like this:
"Player" On collision with "Coin": System: Add 1 to Scoring
-Destroy Coin
(This tells the game to Destroy Coin > Update Score > Refresh ScoreText)
SOURCE:
https://www.construct.net/en/tutorials/create-coin-based-points-1221
Friday, January 17, 2020
Construct - Interface
Properties
-Object, Behavior, and Effect Parameters
Workspace
-Everything in game; the space you'll be working in
-two tabs: layout and event sheet
Toolbar
-Run layout
Layers
-Layers
-Sprites
-Object, Behavior, and Effect Parameters
Workspace
-Everything in game; the space you'll be working in
-two tabs: layout and event sheet
Toolbar
-Run layout
Layers
-Layers
-Sprites
Fundamentals: More than one event sheet
- Have an event sheet for each individual layout so, that you can add different effects for each one, while maintaining the variables you've worked with in previous layouts.
- This makes for a more dynamic gaming experience
Fundamentals: Creating Solids for each Sprite
- Always develop the habit of creating solids for each sprite
- Back track; see what objects shouldn't be solid
Essential Hotkeys
Essential Hotkeys
CTRL+E - Go to associated event sheet from layout view
CTRL+C - Copy
CTRL+V - Paste
Click+Hold middle mouse button+drag or Click+Hold space and move mouse: Pan the view
CTRL+S - Save
Ctrl + Mouse - Wheel Up or Num pad + Zoom in
Ctrl + Mouse - Wheel Down or Num pad - Zoom out
Ctrl + 0 - Return to 100% zoom
F5 - Preview current layout (hold shift for continuous preview)
Arranging Sprites
Ctrl + Shift + Up Send to front of layer
Ctrl + Shift + Down Send to back of layer
SOURCE:
https://www.scirra.com/manual/64/keyboard-shortcuts
Behaviors > Actions
Bullet -
Sine -
- Up and Down, Left and Right between solids - Bounce off Solids (select "yes")
- Gravity - what causes the solid to move up and move down automatically by pixel
- Acceleration - speed of solid
Sine -
- Up and Down, Left and Right Effect moving through solids
Turret
- A rotating behavior detecting moving solid. (Ex: a moving army tank with cannon rotating around in accordance to the movement of the solid your controlling)
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