Tuesday, January 20, 2026

Moving Character

 

  • Moving Character in Construct 2

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Gamepad

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  • after setting up character movement with keyboard function, adding analog comes next using these behaviors and actions

Construct - Jumping and Falling animations

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  • Jumping and Falling animations can be separate using Platform Events.
    "JumpRise" for rising and "JumpFall" for falling. 

Sunday, February 2, 2020

Fundamentals - Adjusting Layout Size

-Copy project size dimensions and paste into layout size dimensions. Determine what the screen dimensions should be based on what you believe is the best option

Saturday, January 18, 2020

Construct 2 - Basics

Moving Objects for animation

- Selecting objects > behaviors > add behavior > scroll to

Adding Layouts

-Adding levels

Adding Behaviors

-Actions that sprites have

Adding Events

-Events that occur in game

Coin System Event


  • Global Variable on the event sheet

Name: Scoring
Type: Number
Initial Value: 0

  • "Player" (Sprite 1) On collision with "Coin" on the event sheet
-"Once we're in the Edit action menu, we would need for it to add points to our global variable. So, set it to Add to, found in 'Global & local variables'
-Set the variable to scoring.
-In the Event Sheet, it should look like this:
"Player" On collision with "Coin": System: Add 1 to Scoring
-Destroy Coin
(This tells the game to Destroy Coin > Update Score > Refresh ScoreText)






SOURCE:
https://www.construct.net/en/tutorials/create-coin-based-points-1221